Latest version
Version 1.2.3
WAR
- Expedition: you can now fight in foreign wars with your own forces. A new tab in Defense: battalions, aircraft, air defence and special forces really leave your army, 2 or 3 directions, tasks, losses and raids, just like in your own war. Financial and humanitarian aid and arms stay in Geopolitics.
- War scale: a raid on a small country no longer hits the economy like a major war. Shock and costs depend on the size of the war.
- The world reacts to your wars: the Council votes on sanctions, a ceasefire demand, an embargo and peacekeepers, blocs help their own, allies answer the call, and a coalition forms against a serial aggressor.
- A series of attacks for profit no longer pays: each new attack costs more.
- Pulling out of a weak beachhead now costs losses.
- After a long absence the front catches up on a separate screen with the same result as in the game.
- The Union Council proposes sanctions only against the real aggressor and its allies.
- Supporting the side that was attacked brings international support and better relations with its bloc, while supporting the aggressor lowers them. The war card shows what support gives.
ARMY
- Fleet balance now means coverage of procurement norms: all norms covered means 100%. Equipment above the norms and in storage adds strength but doesn't hurt the balance.
- The new rating takes effect gradually, and the card tells you what to buy and how much it costs.
- Weapons from stockpiles hand over the surplus above the norms first.
- Naval base: new levels, a second and a third base, room for more ships.
IMPROVED
- Surplus electricity can be sold: an undersea cable, storage and energy intensive industries.
- Payback in the catalogue is now honest: it accounts for the price of goods, market saturation and modernisation, and "saturated" explains why. From the 17th copy the price rises by only 7%.
- Targeted loans for cars, businesses and company development.
- Private bank: you can offer a borrower your own rate, and "Will repay N%" is now the honest chance of repayment over the whole term.
- Space: you can see the chance of completing the whole chain of missions.
- Crises and shocks appear over open windows.
- Charity subscriptions: every payment shows in the log, and the game asks you to confirm a large subscription.
- Stolen money returned via the anti-corruption bureau no longer hurts your rating, and Legacy shows what was returned.
- The leaderboard counts all players of all time.
- Companies: the "Collect dividends from all" button empties every company's till in one tap.
- Company events: the window first just tells you what happened, and the options and payment open after "Decide now", so an accidental tap won't pick anything.
- Black market: every lot shows what today's auction would pay after tax.
- Trade: you can see the total cost of self-sufficiency in a good and when the next facility pays for itself.
FIXED
- In the late game GDP could jump sharply for no reason. It now smoothly returns to normal.
- Secured loans: terms run while the game is closed, and you get a notification 2 hours before collection.
- The What's new window no longer appears under the save check.
- After you capture a region, its power grid covers part of its consumption, so the electricity deficit is much smaller.
- An annexed province keeps the population it had when it was annexed.
- "Launch e-vignettes" opens Industry projects again.
Update history
Version 1.2.2
ARMY
- Equipment without crews goes into storage: 10% of its strength at a third of the upkeep.
- The Military potential card shows how much is in storage and how many more people you need.
WAR
- Attacking a country during the peace after your last war with it breaks the treaty: it costs more than a war without cause, and sanctions last twice as long.
- Regions annexed by treaty after a war you started are not recognised at once, as after a capitulation.
- Your victim no longer pays you reparations, and world sanctions wear down only the side that started the war.
- The approval penalty for an integrating region depends on its population.
- A fully annexed country no longer votes in the World Council; if it was a permanent member and the world recognises the annexation, its veto seat passes to you.
- Foreign wars break out on every continent, differ for each player and hit the economies and armies at war.
- A large country no longer throws its whole army at you: overseas, garrisons fight first and reserves arrive over time, faster near its capital.
- Only the part of your army that ships can carry fights overseas: 20% per landing, then follow-on shipping; distant theatres cost more, and such a war uses ammunition.
- Assaulting a capital and landing under fire are now genuinely harder, even on a single sector.
- Naval combat: a weak fleet no longer inflicts heavy losses on a strong one, and losses follow ship value, so cheap drones no longer shield frigates.
- Permanent members of the World Council spend at least 3% of GDP on defence.
IMPROVED
- After an update the game shows what's new; reopen it from Settings.
- Handover audit: in the first 30 hours of a game you can take at most ₣500 million from the treasury in total; the 5% option opens afterwards.
- Stolen money promptly returned via the anti-corruption bureau no longer counts against integrity, Flobs or Clean capital.
- Company events appear on top of any screen, even the stables.
- An investor buying a state enterprise names the site, region, income and price, and the sale really hands it over.
- A faction demand that agreeing can't fulfil can be promised: 5 days to deliver, and a broken promise costs more than a refusal.
- DeFi: an all-time summary of what you put in, took out and lost to exploits.
- Modernisation: levels above five show on the card; at the cap the button reads Maximum.
- Rare new horse breeds are the most valuable and lead their disciplines.
- Foreign Ministry: Open in every country is right on the item row.
- The national projects window shows how much they add to state income per hour right now.
- Plate market: search, sorting and pages.
- Sandbox: project, event and decision timers show the real wait at the current speed.
- After a short absence, While you were away shows the steady pace and lists payments apart.
- Invitations: no reward for a friend on a device that already accepted one.
FIXED
- Private bank: a pending application no longer drops out of your lending room, and refusing a loan that loses money on average no longer lowers trust.
- Companies: development prices no longer depend on the corporate tax rate, which affects profit, not price.
- Horse auction: the highest bid has a text label instead of the Club crown.
- Landings: each assault ship prepares separately, the sea card and the overseas port show the wait, and Withdraw asks for confirmation.
- A company opportunity no longer waits while the game is in the background.
- Unemployment: companies lower it only through their staff.
- Anti-corruption reform: a top-up near 100% costs only the percent it adds.
- Map: no more white slivers or spikes where regions meet.
- Map: a foreign city appears with its name; if there is no room, it shows up as you zoom in.
- Power above 1,000 MW is shown in GW: the export limit now reads 5 GW, not 5 thousand MW.
- Privatisation: if part of the deal became unavailable while you decided, you see new terms instead of a sale.
Version 1.2.1
POLITICS
- New Media, Assembly, Geopolitics, course and party screens: tabs, rings and short cards instead of paragraphs.
- 120 new bills across 12 areas: useful, controversial, painful, populist and even harmful ones. Emergency laws apply only in wartime.
MEDIA
- 83 journalist questions in two wordings, with no going round in circles.
- Promises show your progress and the target, and journalists remind you of them.
- An icon legend: who reacts to an answer and how trust in your course will change.
- Outlets have their own logos, and the media poles have new emblems.
PRIVATE BANK
- Capital attracts depositors: a big bank earns more than a small one.
- New Per hour card: where the bank's income and costs come from. Profit can be capitalised in one tap.
- Approved applications really change income, and their rate depends on the score and the key rate.
- A bank run lasts 2 minutes of play and can't be waited out in the background. Injecting the amount shown on the button stops it.
COMPANIES
- A logo like a real company's: a brand mark (20 designs on a dark, light or brand-colour background), a monogram from the name (4 typefaces, 5 shapes) or an icon, as before. 18 colours, and the dice suggests a random logo.
- Under the Reinvest button you see how it changes profit and value.
ECONOMY
- New Jobs tab: how hospitals and schools hire and why they lack specialists.
- Modernisation: each level removes 15% of the sector's remaining emissions, and you see how fast it pays back.
- Fuel excise and fuel subsidies grow with the economy.
- Cabinet of Ministers: at most 3 initiatives a day, with 8 hours to decide.
- The repair fund now fixes accumulated wear by itself, step by step.
- The catalogue shows how much more the next such building costs.
- Diplomacy: open a building in every available country in one go, then add more evenly.
CRYPTO
- Compensation for rigs, the grid connection and coins bought with florins after the switch to the new crypto rate, paid in instalments, even while the game is closed.
- Sell rigs in bulk; a currency switch on the farm and in the Net worth ranking.
- A trade's result is split into coin price and exchange rate.
- State mining farms can now be sold for half their build price.
FOREIGN WARS
- Contingent: how many troops, the hourly cost and the strength the side gains.
- Blocs: every country with its flag and name, and each side of a war shows its bloc. How a side is chosen is now explained.
STABLE
- Stable, Racecourse and Market pages, up to 10 levels and 22 stalls. Expanding costs more, especially early on.
- A star pins a horse so it can't be sold, and the list no longer jumps. Sort by pedigree.
- Racecourse: five disciplines, pick your horse, train and feed it before the start.
- Rare foals: Phenomenon and new breeds from crossbreeding.
- Horse sales are taxed at your country's rate, and on the black market you can sell tax-free, at the risk of a fine.
IMPROVED
- Prestige and rating bonuses are shown honestly, without inflated numbers.
- Card hints and the How to play guide checked against the game: over 400 corrections.
- New images for digital buildings and full descriptions under Details.
- A notification when a crew is free.
- Precision above a trillion: Settings → Currency.
- Smoother bank card, bank screen and player profile in the online ranking.
- Annexed regions are highlighted on the map as your own territory.
- Selling shares at a loss now asks for confirmation.
FIXED
- Police, guard, rescue and security services: staff cut to the population cap; the surplus returned to civilian life.
- Army: equipment without crews no longer adds combat power, and dismissing troops lowers it.
- Reforms and laws now really reduce the shadow economy.
- Three-digit seat counts in the election forecast no longer break apart.
- The crisis window no longer slides under the status bar.
- Numbers on the company screen wrap instead of being cut off.
Version 1.2.0
A big Politics update: your own party, the media, elections and world politics.
PARTY & ELECTIONS
- Your own party: a name, a colour and 3 of 12 programme pledges. Opposites can't be combined.
- Keep your promises and trust in your course grows; break them and the media will report it.
- Polls: "if the election were today". Campaign: rallies, ads, debates.
- An election every 28 days, plus snap elections. Now they truly change seats.
ASSEMBLY 2.0
- 7 factions and 12 groups with their own positions and loyalty.
- Groups vote, not factions: your own party's business wing can sink a tax law.
- The whip, talks, coalition agreements. Push too hard and a group may split.
- 12 opposing reforms, like a flat or progressive tax. They stay in force until repealed.
- Faction moods keep changing while you're away.
MEDIA
- New Media panel: people's TV, patriotic, civic and business media.
- You can't please them all: their attitude shapes your rating, partners, investment and factions.
- Journalists: requests for comment, press conferences, interviews, 3-day promises, scandals.
- Stay silent and your spokesperson answers. Five types, from TV star to spin doctor.
- Press freedom is a new index and a criterion for joining the Union.
- Pressuring the media is possible but costly: partners, civic media, the Streisand effect.
- Laws, decrees, addresses to the nation and minister appointments now affect the media too.
WORLD POLITICS
- Three blocs (the Pact, the Eastern League and the Non-Aligned Movement) plus the Union.
- Pick a course: West, multi-vector or East. The world responds.
- World Council: 5 permanent members with a veto and 10 elected ones.
- Sanctions, ceasefires, embargoes, peacekeepers, climate: vote and lobby.
- A Foreign Ministry reform wins you a seat on the Council.
- Prekija, the world's largest economy, finally gets a territory on the map to match its status.
FOREIGN WARS
- Conflicts break out between other countries. Step in or act as a mediator.
- Humanitarian aid, funding, arms from stockpiles, defence-industry contracts.
- Your PMC, a limited contingent, air defence and aviation, without risking your own border.
LABOUR EXPORT
- A state programme lets you send doctors, teachers and engineers from public-sector posts abroad.
- They earn the budget more, but hospitals and schools run short: indicators fall, the press criticises.
- The card and contracts window show how many hold public-sector posts and why they need the programme to go.
IMPROVED
- Currency: amounts can again be shown in ₣, $, € or ₴ (Settings → Currency).
- Crypto, reserves and rankings are always in dollars; amounts between players in florins.
- Border offensive: 10 hours instead of 4. Before, even the strongest army ran out of time.
- A region taken in time can complete its hold, and the card shows whether you're on schedule.
- Offline income: playing on two devices no longer says you were away while you played on the other.
- If the time couldn't be verified with the server, the welcome-back letter says how much more is coming.
- Notifications: a new Politics group (campaigns, election results and World Council votes).
FIXED
- Minister names follow the game language.
- With a florin strong for weeks, crypto uses the official rate (dollar prices unchanged).
- Cooperating with investigators costs twice the stolen sum, not a share of all your assets.
- The crypto trade window is no longer cut off.
Version 1.1.9
NEW
- Companies: up to 10 with the Club (was 5) and 30+ new events — each industry has its own, with no back-to-back repeats. You can now change a company's name and logo any time.
- Crypto farm: an “Invested in the farm” counter for equipment and upgrades, like the stable.
- Partners: a new game partner, Rozvidka Noem. Defense → Army adds the special recon unit “Potuzhnovodsk”: 11 vehicles in the partner's camouflage, up to +4% at the front. The showroom gets two limited editions: Luxan Granex (47) and Misora L20 (200).
IMPROVED
- My ventures: the amount under the bank, farm, stable and workshop names is now labelled Personal balance, so it isn't mistaken for the venture's own money.
- Coming back after a break is faster, and the late game itself runs smoother, with less stutter.
- Big decisions ask first: a payment of 10% of the treasury or more shows the amount and what's left. Debt repayments, loans, reforms, Union stages, space and national projects go to the event log.
- Callsigns: a stricter filter. If your callsign doesn't pass moderation, the leaderboard tells you and offers to pick another one.
- Space: Why this number and the space panel now explain that mission income is already part of Taxes and State enterprises, while the Space row is satellites and bases.
- The Union: accession, benefits, the Council and funds share one card with tabs; the top shows Union income, the next tranche and any vote.
- Accounts & cards: the screen takes your best card's colours, with your total, hourly earnings and quick buttons at the top.
- Big incomes: from ₣1 T, hourly rates and the treasury show up to three decimals (₣1.234 T), so you can feel your economy's pulse again.
- Leaderboard: Net worth, GDP, Tempo and the other modes now show the top 100 among all players, not just among the 500 strongest.
- Navy: a new What to strengthen card tells you what to buy and how much — sailors, ships, base.
- Auction: if you lack clean money for a bid, the game says how much, what is frozen and what will help.
- Public debt: markets also watch how fast you borrow — rapid debt growth makes loans pricier, hurts your rating and slows GDP.
- National projects, reforms and quick projects now get pricier more slowly than your income grows, so they stay within reach.
- Workforce: hospitals, schools and universities now hire specialists. New Shopping centre and Outsourcing centre buildings give graduates many jobs. Most who quit their profession stay home; those who leave can return.
- E-declaration: weekly (Sunday 22:00), with auto-filing on by default. An extraordinary one only if the bureau is already watching.
- Club Fund: every programme is about your personal account — new First capital, Clean capital and three members-only ones. Full descriptions in the Club.
- Notifications: choose in Settings what the game tells you about.
FIXED
- Turning yourself in no longer charges for stolen money past the limitation period; paying that part is optional, for Clean Hands.
- Leaderboard: your row and place match what others see; a score the server hasn't counted yet is shown separately, with the reason.
- All amounts are now in florins (₣). Reserves, crypto, Flobs and comparisons with other countries stay in dollars.
- Crypto: coin prices and values are in exchange dollars on every screen (USDT is $1). You buy and sell in ₣.
- Plate market: a plate listed for sale from storage no longer vanishes from the market. The storage clock stops while it's on sale.
- Confirmations in an open panel: the game names the waiting window and closes the panel in one tap; Welcome back no longer blocks actions there.
- Club: in the chat and the lounge, others now see your main profile rather than the device's first profile.
- How it works in the stable, insurance, crypto empire and private bank: long tips are no longer cut off.
- Regional populations now grow with the country.
- Custom plates: offensive or Nazi inscriptions can no longer be registered or sold.
Version 1.1.8
NEW
- Union Council: votes on initiatives, a turn at the presidency, scheduled fund tranches and membership conditions — corruption ≤ 18, inflation ≤ 12%, debt ≤ 90% of GDP, no shielding of schemes.
- What the Union gives you now: every membership benefit in ₣, plus a log of payments.
- Union: a one-off accession package on the day you join, and the solidarity fund refunds 15% of the cost of handling accidents, crises and natural disasters.
- Specialists abroad: send idle specialists on contracts — budget income and better relations. New event: Brain drain.
- E-vignette project in Industry projects: +25% toll-road income, plus a road fund switch.
- Car vignettes: if your country has toll roads, every car in My garage needs one — for 10 days, 30 days or a year. Without it, cameras may issue a fine.
- A new partner in Partners — one more daily gift to your treasury.
- Your own person inside the ACB: with no orders, the agent lies low — no risk of exposure, only upkeep. You can also let the agent go.
- Reforms: once the basic measures run out, a strong minister opens a new wave.
- The corruption dossier no longer runs empty: a successor takes the vacated seat.
- Off-budget, line by line: what to change and how, with a jump to the right place.
- Club auctions: a new lot card with the edition number and a live countdown; Recent sales shows what lots went for.
IMPROVED
- Minister headhunted: Retain now costs a year's top-up (≈ ₣672K in Floria), not trillions. The real price is political.
- Turn yourself in: a one-time amnesty for those who never stole themselves — the old trail is closed at no cost. Event kickbacks are labelled, and you never owe more than twice the amount.
- Money laundering: the amount goes into the scheme at launch and is paid out at the end, minus the fee — at the casino, ₣70M → ₣49M.
- Plate market: an 8% exchange fee, and deals usually settle in 24 h. You see what you'll receive in advance.
- Crypto and bank stocks follow an averaged rate: a weaker florin shows within a day, a stronger one over a week. FX intervention sells reserves instead of taking ₣30B from the treasury.
- Companies: the tax on the card matches what's withheld, staff never work at a loss, and while the game is closed they earn exactly as in play.
- Wealth tax: your companies' share is paid from their own cash, not your wallet.
- Card cashback now also covers horses, the stable, training and the vet.
- Stable: the groom feeds and looks after the horses himself, in play and while the game is closed; see whether he pays off.
- Space agency: missions show State income +N%, and spare Zorya rockets sell for half price.
- Financial monitoring: the hard stop names the amount, and selling crypto your farm mined no longer counts as structuring.
- Events and crises also come in short sessions, and no longer arrive in a batch when you return.
- My ventures: the bank, insurer and crypto farm show losses as a minus.
- While the game is closed, partner aid packages now arrive, and SEZ leases, the sovereign fund and the mining farm are counted just as in play.
FIXED
- Buttons and tabs respond instantly again, with no delay after a pause.
- Industry, Energy and Digital scroll smoothly.
- Windows no longer slide sideways.
- The false “Progress on two devices” no longer appears, and on a new device the game offers your game from the other one.
- Restoring a checkpoint allowed by support no longer stops at “No connection”.
- No more false “balance is shrinking” after a restart, and the upkeep of your person inside the ACB now shows in Other spending.
- Card fees: no more false loss, and no downgrade while you have money in other accounts.
- Club chat opens at the newest messages, and your own message no longer hides under the keyboard.
- The ACB no longer seizes legalised money as illegal.
- Navy: crew, shore operators and embarked troops are counted separately.
- Returning to the game after a break is faster.
- Other minor fixes.
Version 1.1.7
NEW
- Club Lounge: a new look, full-screen hall photos, and a club chat with replies, reactions and mentions.
- Cabinet: separate Anti-Corruption Bureau and Financial Monitoring tabs — bureau attention, open cases, the money trail, shadow deals and your e-declaration.
- Turn yourself in: return what you took with interest for the time you held it, plus 10% compensation — no case is opened, and Clean Hands starts counting again. The sooner you come in, the cheaper and gentler it is.
- Progress is also saved on the server — more reliable across devices.
- Club auctions: rare businesses and collectible cars with a serial number.
- Energy and industry: a new facility catalog with artwork, hourly income and payback.
- You can change your primary profile (with a Club subscription).
- Insider tips sit behind a spoiler: decide first whether to use one. Never opened — the profit stays clean.
- Space agency: a flight log — every launch and mission result in the event feed and a notification.
IMPROVED
- Company upgrade prices now follow the company's income — the same rules for everyone.
- Financial monitoring: money you've paid back no longer keeps your status red.
- The e-declaration fee is capped at 10% of your wallet.
- Approval breakdown in the President's Office: current → target, with pluses and minuses.
- Construction crews: see how many are busy and free.
- Policy switches work like iPhone toggles, with confirmation and instant undo.
- Horse names match the horse's sex. The groom is paid from bank accounts too.
- More realistic income for the insurer and the private bank.
- Luxury tax is now progressive: nothing up to ₣65M, more for the wealthiest.
- Budget income is the same everywhere — the number in the top bar; off-budget flows are shown separately.
- Unsecured loans now follow your income and liquid funds; against property the bank lends more, and cheaper. Repay with 25% / 50% / All.
- Swipe down to close panels; hints and notifications take you straight to the right place.
- E-declaration reminders; the event log keeps up to 100 entries.
- Fairer club auctions: one car of each model per owner, an Antimonopoly Committee for businesses, a collection levy paid into the club fund; larger car editions.
- Less heat and battery drain: lighter animations, background work and networking.
- Two devices: if you played on both, the game asks which version to keep, and payouts are no longer lost.
FIXED
- Partner aid no longer arrives after you've refused it.
- The borrowing limit recovers within 24 hours at most.
- The “Strong institutions” goal now completes.
- Progress after an amphibious landing is shown on the map.
- Company age is shown correctly.
- iCloud sync across two devices.
- The price in the purchase confirmation matches the price on the card.
- Company events also happen while the game is closed.
- The groom no longer quits silently right after being hired.
- The energy page no longer jumps.
- Sector modernization: a paid step sometimes didn't count — now it always does, and you can see how much reaches the treasury.
- The personal cabinet sometimes opened empty after following a task link.
Version 1.1.6
NEW
- Plate storage: a plate left over after selling a car or swapping plates no longer disappears — it stays in storage for 7 days (up to 5 slots). Put it on another car, sell it or release it: Plate market → Sell → In storage.
- Horse racing: choose which horse runs.
- Club: every member's cohort is shown — first, second, third — based on their membership number.
IMPROVEMENTS
- Near parity, the national currency no longer drops twice every evening: the rate now depends on market confidence, shown on the parity card.
- GDP in Economy and on the indicators chart uses the same units as public debt and the news ticker. GDP for the rankings is shown as a separate caption.
- Below the budget balance: an explanation of why the treasury in the top bar moves differently.
- Stables earn even while the game is closed. The robotics lab and packing no longer cost you time — income is credited when you leave.
- Security service threats keep counting down while the game is closed.
- Environmental and agricultural reforms now move the indicators, and reforestation and waste recycling reduce the environmental burden.
- Life expectancy depends on health funding, reforms, the environment and corruption.
- Union accession: talks no longer fade while your rating catches up.
- Equipment transfers between services: see what's in transit, enter a quantity or tap Max.
- Sovereign fund: see how the holding period changes before you deposit.
- Selling a plate: see the amount after income tax and any possible financial-monitoring delay before the deal; tax on delayed proceeds is withheld at payout.
- Selling mined bitcoin passes the farm's document check even at an unacceptable risk level.
- Gifts to friends: Max is exactly the amount available, with no server refusals.
- Player cards in the rankings update even when the score stays the same.
- Explanations in sections are tucked behind an Explain button, and short buttons no longer get cut off on narrow iPhones.
- Grid modernization event: realistic options and consequences.
FIXES
- Fixed a crash when sending a gift to a friend.
- Fixed a freeze and crash with secured loans.
- Progress could fail to save when the game was sent to the background.
- Other income in the Personal Cabinet showed an inflated amount.
- Workshop time was paid twice during iCloud sync.
- The stable groom no longer quits while the game is closed.
- Other minor fixes.
Version 1.1.5
FIXES
- Fixed a crash during wars.
- The bank's financial monitoring no longer shows a 100/100 risk over small sums: the score rises gradually with the real size of the suspicious funds.
- Money laundering and bribes to the anti-corruption bureau are confirmed on the first try.
- The renewable share of your energy mix now grows with the renewable power plants you build.
- The Union membership congratulations screen closes again.
- Long project names in the build catalogue wrap onto a new line instead of being cut off.
IMPROVEMENTS
- Garage order: arrange your cars any way you like — other players see them in the same order in the leaderboard. If you haven't changed the order, limited editions and cars with plates still come first.
- Loans secured by your crypto farm. While the farm is pledged it can't be sold; if a payment is overdue, the bank sells some of the farm's bitcoin itself and notes it in the log.
- Picking from long lists (regions, accounts) now opens a sheet with search.
- Simpler Connection status screen: a clear status, a Restore connection button, and support details copied with one tap.
- Sovereign fund: deposit 10, 25 or 50% of the treasury or a fixed amount — the button shows the exact sum.
- Minister proposals are more compact: the key points on the card, full terms in the decision dialog.
- Debt and bond cards explain why you can't borrow right now.
- Inviting a friend: your friend gets the bonus right away, and you get yours when they come back to play the next day.
Version 1.1.4
- Redesigned Club Lounge with one-tap auctions and voting
- Minister initiatives: ministers now propose reforms
- Trade and diplomacy combined in one tab
- Split foreign aid between countries your way
- Open embassies and cultural centres in the country you choose
- 13 new cars plus the limited Zars Zaporozhets
- Daily e-declaration and income by sector
- More reliable server connection
- Performance improvements and bug fixes
Version 1.1.3
Friends
- New Friends tab in World: add players by nickname, accept requests and see which friends are online.
- Gifts from your personal account. Transfers go through financial monitoring, just like at a real bank: verified source of funds, threshold transactions, limits and checks on suspicious transfers. The recipient pays tax on the gift.
Club lounge
- The lounge has come alive: see who's here, which hall they're in and what they're drinking.
- Gestures: wave, shake hands, bow or greet everyone at once.
- Club fund: part of the auction proceeds goes into the fund, and club members vote on where it goes.
- Auction records hall and promo codes.
Army and front
- The army is now split into sections: overview, personnel, equipment, procurement and rear.
- Redesigned Overview windows. The Fix button takes you straight to where the problem can be solved.
- In procurement, equipment counts no longer cover the photos.
- A cleaner front: card groups collapse, and the headers show what matters most, such as ammo stock, troop fatigue and the risk of capitulation.
- State protection upkeep per hour is shown before you buy.
Economy and state
- New policy, Childlessness tax: +1% to the budget, but the public dislikes it.
- The florin strengthens gradually, as in a real economy, while sudden spikes fade quickly.
- Buy several businesses at once, plus a hint on how many plants you need to become self-sufficient.
- Trade court verdicts are shown right away.
- You can revert the national agenda within an hour of changing it.
- Country search in the rankings.
Personal cabinet
- Average crypto purchase price and profit in percent.
- See how much your deposits earn every second and when mining pays off.
- Race history in the stable.
Corruption
- More realistic corruption: stolen money is hard to hide offshore, in companies, cars or bank accounts, and the bank immediately flags money sent abroad after a budget hole.
- The log shows where anti-corruption attention comes from, and there is now a pause between cases.
Leaderboard
- A new podium for the top three.
Other
- The daily reward is now once per playthrough, even across several devices.
- Fixed disappearing PMCs, the jumping Diplomacy tab and links from national goal news.
- Many more fixes and improvements based on your feedback. Thanks for playing!
Version 1.1.2
NEW
- In-game search in Settings: sections, indicators, buildings and reforms — tap a result to jump straight there.
- State protection and a government motorcade: ready-made line-ups or your own motorcade of up to 12 cars from the showroom. Armour protects the president; luxury draws the anti-corruption bureau's attention.
- Chief of the President's Office: five candidates with their own style, affecting decrees, factions, approval and corruption risks.
- A state job centre that lowers unemployment.
- Private military companies: name, emblem, squad and contracts abroad.
- Regional land: dense areas cost more to build in; develop new land or lease an industrial zone from a neighbour.
- College and university graduates join the labour market.
- Vehicle norms for the police, National Guard, rescue service and security service.
- Naval warfare, amphibious landings and blockades; full capitulation of an enemy and annexation of its land.
- Sort regions by GDP, unemployment, healthcare, education, security and more.
- A Partners tab with a daily gift to the treasury.
- "Share my rank" on the leaderboard and a "Jump to me" button.
- Private Club auction: a guest book and a notification when bidding starts.
IMPROVED
- The key rate now works with a delay, like a real central bank.
- Debt is judged by whether the interest is affordable, not by a hard limit.
- More time to decide in event and crisis windows.
- Economic policy toggles show how much inflation they add; the effect of the exchange rate on dollar and euro amounts is explained.
- Settings grouped and tidied, equal-size toggles, mechanic explanations behind an "Explain" button.
- Smoother scrolling in the cabinet, bank, prestige and medals.
- Country names in the news now use correct gender and case (Ukrainian and Russian).
- Annexing a country adds its population and raises service staffing norms.
- Crypto prices follow the in-game exchange rate.
- You can see when income for your time away is being counted.
FIXED
- The "Crisis" goal now counts correctly.
- Bond proceeds reach the treasury, with a confirmation.
- The treasury no longer "jumps" in dollars right after launch.
- Net worth on the leaderboard no longer shows zero.
- Sandbox news no longer appears in the main game.
- Accidental taps while scrolling, buttons that weren't tappable across their full width, and other small bugs.
Version 1.1.1
- Personal bank loans
- Club Lounge: see who's in the room, plus a private auction
- Minister appointment ceremony and the Mentor medal
- Redesigned stock exchange and crypto portfolio, indicator charts
- News feed, good events and a repair fund
- Build from a region's card or across all regions at once
- New bank cards in real metal
- War: an enemy commander, diplomatic notes, region annexation
- Fairer balance: net worth, taxes, fuel excise
- Lots of fixes: real-time timers, your currency, no truncated labels
Version 1.1.0
- War in a fictional world: neighbours can threaten and attack – your army, air defence, defence treaties and allies decide everything
- Declare war or launch a border offensive for a neighbour’s region: ceasefires, peace treaties and ceded territories
- Special operations forces: raids behind enemy lines
- A new Saves screen: iCloud, previous games and file backup – all in one place
- Checkpoints: the game keeps snapshots of your progress, so support can bring your game back if something goes wrong
- Starting over no longer erases your old game – you can return to it
- License plates with a new, realistic look
- Oil – a new export: refineries and oil fields now sell oil and fuel on the world market
- Trade deals: durations now run in real hours and days
- Reminders to repair worn-out buildings
- Online ranking: search players by name, see how many are playing now, and state power updates on time
- A new, easier asset switcher in your office
- Yachts and aircraft can now be sold
- Fixed: debt repayment buttons, fast ranking scroll, plates duplicating between profiles, and other bugs
Version 1.0.9
- Trade 2.0 — negotiations, partner conditions, tariffs and customs unions, a new trade screen
- Business — realistic valuation, company treasury, projects, selling and liquidation, new logos
- Special operations forces
- State power now counts all security forces and the army
- Redesigned diplomacy
- More realistic education, green tax and auto region choice
- Private banks and insurers can now be closed
- Restore a game replaced by iCloud
- Bug fixes and balance improvements
Version 1.0.8
- Fairer crises: response costs now scale with your treasury, crises happen less often, a new "On credit" option is available, and preparedness (stabilization fund, state insurance program) lowers the cost.
- Companies: online income fixed, taxes shown accurately (including loss carry-forward), threats priced by real earnings and paid from company cash first.
- Company shares are now valued by what the company earns; buybacks are fair.
- Wealth tax no longer counts idle company capital.
- Anti-corruption bureau: an honest president no longer loses everything, old funds expire over time, fines are capped.
- Repay national debt by any amount, with an exact estimate of interest saved.
- Army and navy now add to state power.
- The reserves purchase limit recovers while you're away.
- Realistic upkeep for security, yachts, jets and the island.
- Private bank now shows where its capital went.
- Medals: fixed iCloud sync between devices.
- New artwork, UI and stability fixes.
Version 1.0.7
- Invite a friend: enter your friend's callsign in Settings and you both get a treasury bonus. Invite five friends to earn the Ambassador medal.
- A more realistic economy: developed countries grow their productivity every day, and the road to a $100 trillion GDP is open.
- Leaderboard: GDP, state power and reserves are no longer capped.
- The President's personal bank: accounts, savings deposits and Classic, Gold and Obsidian cards with cashback.
- Charity foundation: six new causes, equipment donations to security forces and recurring donations (up to 12 subscriptions).
- Ministers are now confirmed by parliament, and important decisions ask for confirmation.
- A new "Welcome back" screen: a greeting for the time of day, GDP, your wallet and a clear offline income rate.
- The top bar now tells you when the treasury is barely growing, and the briefing names your largest expense.
- Redesigned central bank reserves, player-card garage, and explanations of how GDP and state power are calculated.
- Balance: personal income taxes go to the treasury, holdings are limited to 5 companies, simultaneous construction is capped, and regional income pays back fairly.
- Bug fixes and stability improvements.
Version 1.0.6
- Mining 2.0: a bigger farm no longer eats into its own income — growth is now limited by your grid connection. Build substations up to 20 MW, choose pool or solo mining for whole blocks, repair wearing hashboards and earn from the grid's demand-response programme.
- Build by region for every civilian ministry: roads, airports, courts, stadiums, fire stations, social and farming facilities.
- Port terminals only in coastal regions — existing ports have been moved to the coast automatically. City specialisations now match the map, and Zarichen is now Shliakhiv.
- Your companies' cash keeps growing while the game is closed.
- Sandbox: top up the treasury and your wallet by any amount.
- Fixed: special-unit gear names, cars in the online leaderboard, stability.
Version 1.0.5
- Navy: from patrol boats and frigates to nuclear submarines and an aircraft carrier. Expand your naval base, recruit crews and control the sea — it boosts trade, while the coast guard squeezes the shadow economy. Friendly port visits improve relations with other countries.
- A detailed world map: every country now has regions and major cities.
- Build by region: place factories, schools, universities and hospitals in the region you choose — lift lagging regions and reduce inequality.
- Union and Pact accession: see the cost of each stage and how much more you need to save.
- Mining: unprofitable models now idle on their own instead of eating your power bill, and old rigs can be sold.
- Construction and space launches keep going while the game is closed.
- Special-unit operations work properly, and intelligence-service costs now grow with your economy.
- More reliable saves: backup copies, lost-progress recovery and correct sync between devices. Please update the game on all your devices.
- Fixed: a smoother economy transition after updating, foreign aid calculation, rating, the licence-plate market and medals.
Version 1.0.4
- A living world: countries have their own character, go through crises and booms, and the ranking shows who rose or fell in the last day. A crisis at a trade partner hits your exports — news arrives in your log.
- Realistic GDP growth: the economy grows fast early on and slows as it gets bigger.
- Workforce: hire foreign specialists on contract, build colleges and universities, bring citizens home — all of these now truly add workers.
- Player ranking: compare yourself by GDP, state power, reserves, net worth and more. Player cards now show real GDP.
- Fixed: the treasury no longer drains when you return to the game, reforms no longer fade within minutes, and diplomacy and aid hints take you straight to the right action.
- Refreshed look: one consistent style for switches and more detailed world flags.
Version 1.0.3
- Sandbox Mode: a separate game with sped-up time and money at a tap.
- "Next step" card and tips: what to do next and what to fix.
- Region development now depends on region size, with payback time shown.
- New online ranking: a podium for the leaders and a bar to the next place.
- Electricity trade and clearer foreign-currency reserves.
- Fixed runaway GDP, more reliable save sync, plus many balance and bug fixes.
Version 1.0.2
Bug fixes and stability improvements.
Version 1.0.1
Bug fixes and stability improvements.
Version 1.0
The first StateFlo release on the App Store.



